Alchemical Remedial
SUMMARY
Created for the "Science Remix Game Jam" — a first-person simulator where you play as a nutritionist-turned-alchemist, curing patient symptoms by identifying nutrient deficiencies using your in-game reference dictionary.
Inspired by early 2000s fantasy RPGs, the nutrients and symptoms blend fantasy and realism.
Disclaimer: This is not medical or dietary advice.
FEATURES (Click to Expand)
Adaptive Diagnosis System – Dynamic Nutrient Analysis
Designed a logic-driven system that interprets symptom input and narrows down nutrient deficiencies through player inference. Each patient scenario references in-game dictionary data, encouraging deductive reasoning and replayability rather than scripted responses.
Procedural Dialogue & Response Framework
Authored an event-based dialogue generator that adapts patient tone, feedback, and narrative flow to player decisions. This allows each diagnosis session to feel responsive and contextually aware, promoting immersion through branching conversational cues.
First-Person Alchemy & Mixing System
Built a modular crafting interface where players physically combine fantasy ingredients in a 3D environment. The system supports input validation, ingredient-state tracking, and procedural color blending to simulate potion mixing feedback.
Hand-Drawn Visual Style & UI Consistency
Illustrated and textured over 99% of the game’s assets by hand to maintain a cohesive, storybook-inspired aesthetic. All UI panels, environment props, and textures were unified under a parchment-and-ink motif for immersive world consistency.
Singleton-Based Architecture & Game Flow Controller
Structured the project around singleton managers handling input, UI, and data references.
This modular setup allows quick iteration of new patient profiles, potion types, and dictionary entries without dependency conflicts.
DEVELOPMENT INFO
Engine: Unity
Language: C#
Time Frame: 3 weeks (Game Jam Time) + 3 weeks (Learning Unity)
Programming: by me
Textures: by me
SFX: recorded by me
Models, and BG music: Listed below
Music: Darren Curtis – Fantasy Collection
TIPS
Not all foods in the dictionary are in the room, but every nutrient has at least one food counterpart in the room
Study patient symptoms carefully before mixing
Your dictionary is your greatest tool — read it carefully.
Each potion can affect the next diagnosis round — choose wisely.
SOURCES (Click to Expand)
https://opengameart.org/content/free-wooden-crates
https://opengameart.org/content/old-book
https://opengameart.org/content/old-bookshelf-with-books
https://opengameart.org/content/modular-dungeon-3d-models
https://opengameart.org/content/potions
https://opengameart.org/content/potion-bottle-0
https://opengameart.org/content/potion-bottle
https://opengameart.org/content/medieval-candles
https://opengameart.org/content/medieval-tavern-props-pack
https://opengameart.org/content/3d-dungeon-debris-paper
https://opengameart.org/content/three-barrels
https://opengameart.org/content/food-pack-0
https://opengameart.org/content/low-poly-mushrooms
https://opengameart.org/content/mandarin-orange
https://opengameart.org/content/food-kit
https://opengameart.org/content/piranha
https://opengameart.org/content/chorketown-vegetables
https://opengameart.org/content/medieval-cauldron
https://opengameart.org/content/monk-animated
https://github.com/uo-clife-work/CLF-UoClassic-Font/blob/master/CLF-UoClassic.zip
BUILD 1.2 – Added new patient cases and improved potion feedback visuals.
CONTINUOUSLY UPDATING
| Updated | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Author | pluchus |
| Genre | Simulation |
| Made with | Unity |
| Tags | Dark Fantasy, Fantasy |



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