SUMMARY

Created for the "Science Remix Game Jam" — a first-person simulator where you play as a nutritionist-turned-alchemist, curing patient symptoms by identifying nutrient deficiencies using your in-game reference dictionary.

Inspired by early 2000s fantasy RPGs, the nutrients and symptoms blend fantasy and realism.

Disclaimer: This is not medical or dietary advice.




FEATURES (Click to Expand)

Adaptive Diagnosis System – Dynamic Nutrient Analysis

Designed a logic-driven system that interprets symptom input and narrows down nutrient deficiencies through player inference. Each patient scenario references in-game dictionary data, encouraging deductive reasoning and replayability rather than scripted responses.

Procedural Dialogue & Response Framework

Authored an event-based dialogue generator that adapts patient tone, feedback, and narrative flow to player decisions. This allows each diagnosis session to feel responsive and contextually aware, promoting immersion through branching conversational cues.

First-Person Alchemy & Mixing System

Built a modular crafting interface where players physically combine fantasy ingredients in a 3D environment. The system supports input validation, ingredient-state tracking, and procedural color blending to simulate potion mixing feedback.

Hand-Drawn Visual Style & UI Consistency

Illustrated and textured over 99% of the game’s assets by hand to maintain a cohesive, storybook-inspired aesthetic. All UI panels, environment props, and textures were unified under a parchment-and-ink motif for immersive world consistency.

Singleton-Based Architecture & Game Flow Controller

Structured the project around singleton managers handling input, UI, and data references. This modular setup allows quick iteration of new patient profiles, potion types, and dictionary entries without dependency conflicts.


DEVELOPMENT INFO

Engine: Unity

Language: C#

Time Frame: 3 weeks (Game Jam Time) + 3 weeks (Learning Unity)

Programming: by me

Textures: by me

SFX: recorded by me

Models, and BG music: Listed below

Music: Darren Curtis – Fantasy Collection

TIPS

Not all foods in the dictionary are in the room, but every nutrient has at least one food counterpart in the room

Study patient symptoms carefully before mixing

Your dictionary is your greatest tool — read it carefully.

Each potion can affect the next diagnosis round — choose wisely.

SOURCES (Click to Expand)

https://opengameart.org/content/free-wooden-crates

https://opengameart.org/content/old-book

https://opengameart.org/content/old-bookshelf-with-books

https://opengameart.org/content/modular-dungeon-3d-models

https://opengameart.org/content/potions

https://opengameart.org/content/potion-bottle-0

https://opengameart.org/content/potion-bottle

https://opengameart.org/content/medieval-candles

https://opengameart.org/content/medieval-tavern-props-pack

https://opengameart.org/content/3d-dungeon-debris-paper

https://opengameart.org/content/three-barrels

https://opengameart.org/content/food-pack-0

https://opengameart.org/content/low-poly-mushrooms

https://opengameart.org/content/mandarin-orange

https://opengameart.org/content/food-kit

https://opengameart.org/content/piranha

https://opengameart.org/content/chorketown-vegetables

https://opengameart.org/content/medieval-cauldron

https://opengameart.org/content/monk-animated

https://github.com/uo-clife-work/CLF-UoClassic-Font/blob/master/CLF-UoClassic.zip

BUILD 1.2 – Added new patient cases and improved potion feedback visuals.

CONTINUOUSLY UPDATING

Updated 1 day ago
StatusReleased
PlatformsHTML5
Authorpluchus
GenreSimulation
Made withUnity
TagsDark Fantasy, Fantasy

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Release1.31.zip 45 MB
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Release1.3.zip 45 MB
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Release1.2.zip 41 MB
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Release1.16.zip 41 MB
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Release1.32.zip 45 MB
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Release1.4.zip 45 MB

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